In the NWN2 campaign, players start from level 1, and there is a level 20 maximum and the option to multiclass the player's character up to 4 classes (3 regular classes in addition to 1 prestige class). It has been stated that a character playing through the official campaigns of NWN and its two expansion packs will have reached around level 30, so there is little that will be a credible 'challenge' to those players.
The official campaign is set around the city of Neverwinter, although it will not be a continuation of the NWN campaign. New NPCs include Jalboun of the Two Blades and the King of Shadows Lord Nasher Alagondar returns from Neverwinter Nights. The game's locations include the city of Neverwinter, a new village named West Harbor, and the Mere of Dead Men. Players will also be able to acquire a stronghold during the course of the campaign. The crafting system from the original Neverwinter Nights has been revised, and players can now craft weapons, shields and armor, mix up potions, or create magical items with special "workbenches" scattered in towns and shops. In addition, the player can now gain or lose influence with party members, which will dictate outcomes to certain quests or even set strife inside the party. The official campaign in NWN2 provides a pool of 12 NPCs who would join the player's party. The player can also customize statistics and abilities. Options include choosing the character's gender, race, class, appearance, and name. Local variables stored on armor will be lost if the skill check to modify is failed, or the crafting is aborted.Comparable to the first NWN, gameplay starts by creating a character.The local integer for the module of "X2_L_DO_NOT_ALLOW_MODIFY_ARMOR" is supposed to disallow armor modification when set to a non-zero value, however the script x2_im_can_ca neglects to check for this.When having robes or armor in sleeveless wizard's robe, casual robe, wizard's robe, or formal robe and try modifying the arms, there is a different note saying you modify like pelvis-in truth you modify gloves. Steel chain armor tunic, leather patches or woolen cloth pads Steel plated armor chest, leather patches or woolen cloth pads Steel chain armor tunic, woolen cloth pads Leather armor torso, iron rings or iron spikes The gold piece cost, DC, and components are given in the below table, with 1/4 the gold cost charged and loss of components if the skill check is failed. This skill can be used to create armor or an armor component from raw material.
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(The "robe" of the armor is a special appearance that visually replaces multiple parts of the armor.) This modification can be accomplished free of charge (at 0 DC). The DC modifiers and gold costs (defined in des_crft_aparts.2da) are shown below:Īdditionally, this skill can be used modify the "robe" of the armor to "casual", "formal", "sleeveless wizard's robe", "wizard's robe", or none.
(The total cost can never exceed the item's value + 1, though this rarely occurs as the percentages add up to 93%.) This amount is charged even when the skill check is failed. feet) do count as two parts when summing costs. The gold piece cost is a percentage of the item's current value, summed over all parts changed (with a minimum of one gold piece per part). The DC for the skill check is 5 + the armor's total AC + the highest DC modifier for a changed part.
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The character knows how to create most types of armor, shields, and helmets from different materials.